Struct nvapi_sys::gpu::display::NV_GPU_DISPLAYIDS
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#[repr(C)]pub struct NV_GPU_DISPLAYIDS { pub version: u32, pub connectorType: NV_MONITOR_CONN_TYPE, pub displayId: u32, pub flags: NV_GPU_DISPLAYIDS_FLAGS, }
Fields
version: u32
connectorType: NV_MONITOR_CONN_TYPE
out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not
rely on this information. Instead get the
GPU connector type from NvAPI_GPU_GetConnectorInfo
/NvAPI_GPU_GetConnectorInfoEx
displayId: u32
this is a unique identifier for each device
flags: NV_GPU_DISPLAYIDS_FLAGS
if bit is set then this display is part of MST topology and it's a dynamic
Methods
impl NV_GPU_DISPLAYIDS
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Trait Implementations
impl Copy for NV_GPU_DISPLAYIDS
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impl Clone for NV_GPU_DISPLAYIDS
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fn clone(&self) -> NV_GPU_DISPLAYIDS
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more