Function nvapi_hi::sys::gpu::NvAPI_GPU_GetShaderSubPipeCount   
                   
                       [−]
                   
               [src]
pub unsafe fn NvAPI_GPU_GetShaderSubPipeCount(
hPhysicalGPU: NvPhysicalGpuHandle,
pCount: *mut u32
) -> i32
This function retrieves the number of Shader SubPipes on the GPU On newer architectures, this corresponds to the number of SM units