Function nvapi_hi::sys::gpu::NvAPI_GPU_GetShaderSubPipeCount [] [src]

pub unsafe fn NvAPI_GPU_GetShaderSubPipeCount(
    hPhysicalGPU: NvPhysicalGpuHandle,
    pCount: *mut u32
) -> i32

This function retrieves the number of Shader SubPipes on the GPU On newer architectures, this corresponds to the number of SM units