Function nvapi_hi::sys::gpu::NvAPI_GPU_GetShaderSubPipeCount
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[src]
pub unsafe fn NvAPI_GPU_GetShaderSubPipeCount(
hPhysicalGPU: NvPhysicalGpuHandle,
pCount: *mut u32
) -> i32
This function retrieves the number of Shader SubPipes on the GPU On newer architectures, this corresponds to the number of SM units